Wednesday, February 10, 2010

Here is a look at the topology of my character. This is the first iteration of subdivision.




1 comment:

  1. The topology of his chest doesn't flow correctly. Maybe look at my base mesh here:

    http://assets.cgsociety.org/challenge/entries/27/19113/19113_1265725651_medium.jpg

    for an example of how it should flow.

    Also, try putting the character in perspective mode in zbrush when you render him out, gives people a better picture of what he looks like in 3d rather than ortho.

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